DOSBox Staging is an attempt to revitalize DOSBox's development process. It's not a rewrite, but a continuation and improvement on the existing DOSBox codebase while leveraging modern development tools and practices.
- Improve the out-of-the-box experience for new users.
- Encourage new contributors by removing barriers to entry.
- Fix, cleanup, and integrate several notable community-developed patches that are not included in the SourceForge-hosted project.
- Implement new features and quality-of-life improvements.
- Prioritize DOS gaming, while welcoming general improvements (such as for productivity software) that don't impact game emulation quality or code-maintainability.
- Strike a balance between emulation quality, speed, and usability.
- Deliver a consistent cross-platform experience.
- Leverage ongoing DOSBox development.
- Focus on supporting up-to-date, current Operating Systems and modern hardware.
A summary of technical and feature differences is here.
Planned features are recorded in the backlog.
Supporting old platforms such as Windows 9x, OS/2, and Mac OS X 10.4 (and earlier). If you want to run DOSBox on retro platforms, then your best bet is to use DOSBox.
Being the fastest DOS emulator on x86 hardware. Users interested in emulation speed should look at dosemu2.
Acting as a general-purpose DOS operating system. For that, there's FreeDOS.
Relationship to DOSBox
DOSBox Staging is separate from and not supported by the SourceForge-hosted DOSBox project or its development team, the DOSBox Team.
We acknowledge and are thankful for the work shared by all DOSBox contributors.
This project is maintained by the DOSBox Staging team.